Posts Tagged ‘1997’

Lord Leto (of Atreides)

zaterdag, december 10th, 2011
TitleLord Leto (of Atreides)
Screenshotlogosid
Year1997
Estimated date1997
CategoryMusic
PlatformPC
DescriptionLord Leto I created from my student's house in late 1997. One of my best compositions I must ad. A lot going on, a lot of strange stuff, but a lot of melody. Funky. Lovely. Play with XMPlay.
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Redicule (PC version)

zaterdag, december 10th, 2011
TitleRedicule (PC version)
Screenshotlogosid
Year1997
Estimated date1997
CategoryMusic
PlatformNone
DescriptionA nice little cover of my Commodore 64 tune from 1993. The intermezzo is weird and I played that part live in the middle of the night, in a haze of alcohol. Play with XMPlay.
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Swing it

zaterdag, december 10th, 2011
TitleSwing it
Screenshotlogosid
Year1997
Estimated date1997
CategoryMusic
PlatformPC
DescriptionSwing it is what it says. A tune that swings, with funky bass, interesting choice of chords and theme.
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Fading

zaterdag, december 10th, 2011
TitleFading
Screenshotlogosid
Year1997
Estimated date1997
CategoryMusic
PlatformPC
DescriptionFading is a casual, laid back tune, a bit new-age, some piano, lot of melody and strange twists. Play with XMPlay.
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CQ

zaterdag, december 10th, 2011
TitleCQ
Screenshotlogosid
Year1997
Estimated date1997
CategoryMusic
PlatformPC
DescriptionOne of my best compositions on the PC, I had the opening melody in my head while walking from my student's house to the Albert Heijn and back and immediately worked on it when back at my room (in Groningen).  Play with XMPlay.
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Big scroller

donderdag, december 8th, 2011
TitleBig scroller
Screenshotscroller_000
Year1997
Estimated date1997-06-29
CategorySoftware
PlatformPC
Description
Just some lame DOS C/Assembly prog from 1997 coded by Mr.Mouse/SadCom LTd./XeNTaX. It grabs the system characters from screen, converts them to characters that can be given any size and can be filled with screen info instead of solid colours. Furthermore, it shows a sinus-scroller, zoom-in and zoom-out of a picture, and tech-tech. Press space to switch between pictures. Double buffering and fade-in/fade-out also incorporated. Escape exits the program.
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Noted

donderdag, december 8th, 2011
TitleNoted
Screenshotexample_000
Year1997
Estimated date1997-04-11
CategorySoftware
PlatformPC
DescriptionFrom the readme:
Okay, guys'n'gals, I know this shitty editor is as original as inventing the wheel in 3038, but I just thought to have me some easy fun.. I used to love these editors on the C64, way back in 1985-1986... That's why I thought I wanted to code one myself... It's easy to use.
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LFE (Large File Editor)

donderdag, december 8th, 2011
TitleLFE (Large File Editor)
Screenshotlfe_003
Year1997
Estimated date1997-01-10
CategorySoftware
PlatformPC
DescriptionI was fed up with editors that could not handle large files. So I created one myself. I also had a data analysis algorithm in there:
 File Analysis You must give the start and end page of the block of file you wish to be analyzed. This option uses a statistical formula to calculate homogeneity of blocks of bytes. As you know bytes can range from 0-255. So the program checks per page the number of 0, 1, 2, 3, ... 255-codes. After doing that it does the following: H' = ( N * log(N) - Sum ( n[i] log n[i]) / N H'max = log (k) J' = H' / H'max Homogeneity = J' * 100% in which N is total of bytes n is number of character i(0-255) found k is the number of cases of different i Then the found homogeneity is labelled "possibly code" or "possibly data" according to ranges set to define a found value of homogeneity. It must be noted that this "possibly" is essential. Often pieces of code have a J' value that could as well define data and vice versa.
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DiceWars Mapscroller

woensdag, december 7th, 2011
TitleDiceWars Mapscroller
ScreenshotDOSBox 2011-12-07 23-22-14-34
Year1997
Estimated date1997-02-29
CategorySoftware
PlatformPC
DescriptionDuring university we set up a group called SadCom Ltd. , after we had completed an assignment that led to Wator 96. Rogue has an idea for a game called DiceWars and I coded the map graphics engine. This was the prototype. Done in Turbo Pascal.
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Crechs!

dinsdag, december 6th, 2011
TitleCrechs!
ScreenshotDOSBox 2011-12-06 16-45-03-17
Year1997
Estimated date1997-07-24
CategorySoftware
PlatformPC
DescriptionCrechs! is my own improved concept based on Wator 96. The Crechs are male and female creatures that eat and breed. They have various traits that are altered by random during mating. Females will look for the most attractive male in terms of traits of survival. Families will grow larger or die. One could also follow a specific Crech around, and various chars can be selected on screen. Done in Turbo Pascal if I'm not mistaken.
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