Posts Tagged ‘1996’

Wa-Tor 1996 100%

vrijdag, december 16th, 2011
TitleWa-Tor 1996 100%
ScreenshotDOSBox 2011-12-07 23-33-48-56
Year1996
Estimated date1996-04-01
CategorySoftware
PlatformPC
DescriptionThe 100% version of Wator 1996, including all source code. See other entry for more details.
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Zaxtar

woensdag, december 14th, 2011
TitleZaxtar
Screenshotlogosid
Year1996
Estimated date1996
CategoryMusic
PlatformPC
DescriptionCover of my older Commodore 64 tune from 1992. Play with XMPlay or VLC Mediaplayer
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Extremely Cool (original)

zaterdag, december 10th, 2011
TitleExtremely Cool (original)
Screenshotlogosid
Year1996
Estimated date1996
CategoryMusic
PlatformPC
DescriptionI remember Emile said when he first heard my new tune that I should not have bowed to the style of the mainstream tunes, but stick to my own style. I actually liked my new direction, and later tunes would also be done in that direction, but still with my own Mr. Mouse sound. In a way, Extremely Cool was something I wished I was able to do on the Commodore 64, but lacked the proper editor. Many years later, I covered Extremely Cool on the Commodore 64. To make the circle complete. Play this one with XMPlay.
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Morbid (PC version)

zaterdag, december 10th, 2011
TitleMorbid (PC version)
Screenshotlogosid
Year1996
Estimated date1996
CategoryMusic
PlatformPC
DescriptionThis is my PC cover of my Commodore 64 tune from 1992. Play with XMPlay.
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This Life

zaterdag, december 10th, 2011
TitleThis Life
Screenshotlogosid
Year1996
Estimated date1996
CategoryMusic
PlatformPC
DescriptionFeeling depressed and a chaotic mind. This life must come to an end. Bus let's bring in some irony. And whistle. I recorded my own singing and whistling as samples to be used in Fasttracker 2.
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Sunday Nights

zaterdag, december 10th, 2011
TitleSunday Nights
Screenshotlogosid
Year1996
Estimated date1996
CategoryMusic
PlatformPC
DescriptionHeadphones on, late at night, apparently a Sunday. Got this melody in my head, and sing the solo, progress, progress, progress.... beat! Unfinished.
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Grose

zaterdag, december 10th, 2011
TitleGrose
Screenshotlogosid
Year1996
Estimated date1996
CategoryMusic
PlatformPC
DescriptionA really relaxed and melodic tune in my new style at the time. Peace man!
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Grooving

zaterdag, december 10th, 2011
TitleGrooving
Screenshotlogosid
Year1996
Estimated date1996
CategoryMusic
PlatformPC
DescriptionA lovely laid-back tune, that Dries and I also covered later that year, or perhaps in 1997. Minimalistic and a new adaptation of my own style.
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Wa-Tor 96

woensdag, december 7th, 2011
TitleWa-Tor 96
ScreenshotDOSBox 2011-12-07 23-33-48-56
Year1996
Estimated date1996-04-01
CategorySoftware
PlatformPC
DescriptionWator is the result of an assigment we got during a course of Bioinformatics in 1997 while we were studying Biology. We were taught Turbo Pascal during the course, and the final project we got from the teachers. We had to create a simulation like this: ~WATOR SHARKS AND FISH WAGE AN ECOLOGICAL WAR ON THE TOROIDAL PLANET WATOR. THIS PROGRAM IS A SIMULATION OF FLUCTUATIONS IN MAGNITUDE OF FISH AND SHARK POPULATIONS ON A PLANET SOMEWHERE BETWEEN THE STARS. THE SHARKS TRY TO SURVIVE BY EATING THE FISH AND THE FISH TRY TO AVOID THIS. TO HELP THE FISH SURVIVE THE VIRTUAL OCEAN CONTAINS A LAGOON WHICH IS FORBIDDEN TERRITORY FOR THE SHARKS. THE GENERAL IDEA BEHIND THIS PROGRAM IS THAT :     Press <Enter> to continue REPEAT THE SHARKS EAT FISH TO EAT AND BREED WHICH RESULTS IN A LARGER SHARK POPULATION. THIS CAUSES THE FISH POPULATION TO DECREASE RAPIDLY. NOW LESS FISH IS AVAILABLE AND SOME SHARKS DIE OF STARVATION. SINCE A DEAD SHARK CAN''T EAT NO MATTER WHERE HE IS IN THE UNIVERSE THE FISH POPULATION GETS A CHANCE TO INCREASE. UNTIL THIS STORY IS CLEARLY UNDERSTOOD. I coded the UI, load/save and chart routines, while Captain did the engine and animation stuff. The sprites were drawn by Rogue. Source code included.
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Dumb Battle

dinsdag, december 6th, 2011
TitleDumb Battle
ScreenshotDOSBox 2011-12-06 16-15-26-25
Year1996
Estimated date1996-06-30
CategorySoftware
PlatformPC
DescriptionThis is a simple game I wrote in Turbo Pascal. Based on Artillery Duel, with a computer that has 0-deviation shots. Better kill it first, because it WILL kill you. I learned a lot from doing that one, like level editing and other stuff. Poor method to depict path of the bomb though...
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